A group of slime molds is very hungry, so they split into individual individuals to look for. Moving consumes energy, sugars and lollipops will give you extra energy, the current slime mold will die when the energy is exhausted, and all slime molds will die when all energy is exhausted. Each walk will generate a trajectory, and walking on the generated trajectory will speed up the movement. Repeat dying and find the cake!

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Controls:
WASD - move

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Cube sugar: Add energy.
Lolipop: Add all cells energy.

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Credit:
Devs: David,Yao,Valia
Cake model by:https://sketchfab.com/3d-models/cake-b6c610357217437fa0cee2508e329e65


StatusPrototype
PlatformsHTML5
AuthorValia
GenreAdventure
Made withUnity
TagsSci-fi

Comments

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Interesting base for a game. I like whatever shader you've got on the slime, looks good. +1 to everything aaknox said below.

Feels very compact and nicely designed :)

A really nice game.

Thank you! 

Hey man, I did my full 10-minute review during my Twitch Stream tonight (twitch.tv/aaknox), but I'm going to summarize what I said during my review:

Art: Executed very well. I could easily what everything was during gameplay.

Animations and Controls: Very easy to understand.

Sounds and Music: The sound is very off-putting. Sounds like a gross object, but I think it could be on playing if the player is actually moving instead of playing a background loop.

Overall gameplay: The UI feels very clunky. Like the double health bars are very unnecessary and confusing. I understand that as the player moves it loses energy. However, the all-cells energy could be a life counter instead on the percentage counter. Also, the theme wasn't well executed. A change would like: the life count could decrease with each failed attempt, and the new cell have a new mutation with each re-spawn.


Hope this review helps you grow!

Hey thanks for the feedback. Very cool advice, and the mutation idea sounds awesome!

New mutantiong from death is really a good idea.